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Showing posts with label Reaction Speed. Show all posts
Showing posts with label Reaction Speed. Show all posts
Monday, 21 November 2011
Saturday, 4 June 2011
Wii Party
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Wii Party is a family orientated game with numerous approaches to game play. The board games and family activities that the game suggests need upwards of 15 minutes to play are not therapeutically friendly and probably do not have much place in a rehab session.
By navigating through the menus it is possible to play each of the mini games in isolation of any others - meaning that individual games can be chosen and played on their own.
To find the mini games follow:
Menu Screen : Mini games (bottom right/yellow box) : freeplay : (choose category of the mini game you want to play) : Game (choose the game from the selection)
These games are all unlocked so do not need endless play in order to unlock them. A full list of the mini games, controls and value during therapy sessions can be found by following this link
Some elements of this game can be played using adaptations, especially the use of a controller with external buttons for those who do not have the control to hold and press the Wii Remote buttons.
Other adaptations could be the use a wrist strap to support the controller on the back of the wrist or ankle to create the movement needed for some of the games. Alternatively the controller could be used with this Fit Board adaptation for the games to work on balance.
This game is similar to Wii Play but with much more too it. There are some basic 'pointing' games that allow for development of upper limb/hand control without the complication of using buttons.
As with most games there are some very useful and therapy friendly elements to Wii Party. The numerous minigames offer a spectrum of short activities that have the potential to help patients regain some co-ordination, reaction speed, dexterity and general upper limb skills.
Never the less Wii Party offers some basic and fun games that can successfully be used and incorporated within a therapy session.
More info
Purchase from :
With a Wii Remote
or Without Wii Remote
By navigating through the menus it is possible to play each of the mini games in isolation of any others - meaning that individual games can be chosen and played on their own.
To find the mini games follow:
Menu Screen : Mini games (bottom right/yellow box) : freeplay : (choose category of the mini game you want to play) : Game (choose the game from the selection)
These games are all unlocked so do not need endless play in order to unlock them. A full list of the mini games, controls and value during therapy sessions can be found by following this link
Some elements of this game can be played using adaptations, especially the use of a controller with external buttons for those who do not have the control to hold and press the Wii Remote buttons.
Other adaptations could be the use a wrist strap to support the controller on the back of the wrist or ankle to create the movement needed for some of the games. Alternatively the controller could be used with this Fit Board adaptation for the games to work on balance.
This game is similar to Wii Play but with much more too it. There are some basic 'pointing' games that allow for development of upper limb/hand control without the complication of using buttons.
As with most games there are some very useful and therapy friendly elements to Wii Party. The numerous minigames offer a spectrum of short activities that have the potential to help patients regain some co-ordination, reaction speed, dexterity and general upper limb skills.
Never the less Wii Party offers some basic and fun games that can successfully be used and incorporated within a therapy session.
More info
Purchase from :
With a Wii Remote
or Without Wii Remote
Labels:
adaptations,
arms,
co-ordination,
dexterity,
fine control,
Hand function,
Reaction Speed,
upper limb
Sunday, 6 March 2011
FisioGames - Games for Health
FisioGames - Games for Health

Here is a weblink for some software that uses the WiiMote but through a PC/Laptop. It could be an answer to providing objective measures of treatments that the Nintendo Wii Console and games do not.
Leave a comment and let others know what you think of this software if you have used it.
Here is a weblink for some software that uses the WiiMote but through a PC/Laptop. It could be an answer to providing objective measures of treatments that the Nintendo Wii Console and games do not.
Leave a comment and let others know what you think of this software if you have used it.
Sunday, 8 August 2010
Links Crossbow
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Links Crossbow is a shooting game relying on aim and co-ordination. The game does use both the WiiMote and Nunchuk, with the Nunchuk joystick being used to control the direction of the player. It has a progressive level aspect as well as practice modes making it easy to dip into and find an appropriate level to work at. Games and tasks can easily be repeated to help with learning and familarity, allowing time to be spent on the development up upper limb control. This game has been used within therapy sessions, although not regularly.
Purchase from :
Labels:
arms,
co-ordination,
fine control,
Hand function,
Reaction Speed,
upper limb
WarioWare Smooth Moves
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Smooth Moves is a large collection of short mini games that are based around 12 'forms'. The game refers to forms as the way in which the WiiRemote is held.This is a good game with lots of easy, but quick, mini games. The game bases itself on demonstrating and allowing the user to practice the different ways to hold the Wii Remote. The key is to find appropriate games for individual needs within therapy. It is possible to pick and choose which game you play but good knowledge of the game and its mini games is required.
More info
Purchase from :
Labels:
dexterity,
Hand function,
Reaction Speed
Kororinpa
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Kororinpa is a simple game requiring the player to control the movement of a ball or marble around a course. This is done through movements of the WiiMote alone. This can be a two player game, the second player uses the Nunchuk - avoiding the need for a second WiiMote.
There 50 courses to navigate around, each getting progressively harder. On each level you must collect the red crystals in order for it to be complete. Collect the green crystals to unlock secret levels.
More info
Purchase from :
Labels:
arms,
dexterity,
Hand function,
Reaction Speed,
upper limb
Wii Sports Resort
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Wii Sports Resort offers 12 activities and games two of which are from Wii Sports - Bowling and Golf. Nine of the games use just the Remote with five games only requiring simple use of the buttons (A and/or B). It requires a little more control of the Wii Remote that Wii Sports with the games requiring more accurate control of movement. The new games and the variety of games offers great potential for sustained interest amongst those using the game. Like Wii Sports this game offers opportunities to exercise arm movements, co-ordination, dexterity and work on general fitness.
Elements of this game can be used with adaptations.
More info
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Wii Play
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Wii Play is an excellent starting point for anyone learning how to use the controller. It usually comes with a Wii Remote, to add a second controller to the Wii Console. It consists of 10 mini games that all require reasonable grip and control of the Wiimote along with the ability to press the buttons.
Wii Play offers a great opportunity to work on control of fine movement, pointing and pressing buttons, reactions speeds depending on game, grip and dexterity along with others.
Elements of this game can be used with adaptations.
More info
Purchase from :
Labels:
arms,
dexterity,
fine control,
Hand function,
Reaction Speed,
upper limb
Big Brain Academy
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Big Brain Academy is a puzzle and logic game that tests your memory, maths and observation amongst other things. Its a great game to keep your mind active or to work on fine control and dexerity of the hand. The games physical requirements are to have the ability to point and press the A button and reasonable reaction speeds (the quicker you answer, the more points you
get). more
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Labels:
Cognition,
Hand function,
Reaction Speed
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Wii Play Motion is the sequel to Wii Play. Wii Play was initially released as an introduction to the controls for the (then) newly released Nintendo Wii. With the release of the MotionPlus add-on a few years ago its no wonder that Nintendo released another game that demonstrates and teaches the capabilities of the MotionPlus controller.
The game itself is a collection of 12 mini games and is generally sold bundled with a new Wii MotionPlus controller (the game is available individually - see below). Up to 4 people can play the games at once, although you'll need extra controllers for some. A couple of titles are familiar from Wii Play - the Pose Mii Plus and the Teeter Targets and more complex versions of
Cone Zone - This game requires the player to hold the controller so that it points in the air, as if it were an ice cream cone. The game starts when a scoop of ice cream is place into your cone, initially slowly then increasing in speed. As the scoops get added you have to control the balance of the cone by moving the WiiMote forwards, backwards and to either side. As the tower of scoops increases so does the sway of the cone and scoops combined.
Veggie Guardin' - Remember 'Whac-a-mole'? This game works on a similar idea. The player uses the WiiMote to hit moles as they try to steal fruit from the baskets at the bottom of the screen. The MotionPlus comes into its own here requiring precision of the 'hit' in order to 'whac' the moles who, initially, try to steal from three baskets but in later stages increase to five baskets. This game requires reaction speed and the ability to point the WiiMote in the direction of the mole.
Skip Skimmer - A clever and simple game that is made more interesting than it might have been. The game requires the player to choose a stone to skim across a lake, then perform a 'stone skimming' action to release the stone. The player has to hold the B button down whilst holding the controller as horizontal through the skimming action. Speed of the skimming action is also taken into account and affects the final skim. Once released, the player watches the stone skim across the lake, counting the bounces. After the skim there is an option to see an analysis of the skim which offers some good feedback and clues as to how to improve. This element could also be used as an outcome measure if used in therapy.
Trigger Twist - Similar to Shooting Range in Wii Play, this is a slightly more advanced point and shoot target game. The MotionPlus allows the targets sometimes be 'off screen' requiring the player to point the WiiMote to the left or right to scroll the screen around (indications are given on screen to prompt the player to do this). This modification of the game takes it from being fairly static, as it was in Wii Play, to being dynamic with a 360 degree stage.
This feature does make it more difficult and a little confusing to start with but the game can be played without pointing the WiiMote left/right to scroll the screen - you just won't score the higher points.
Pose Wii Plus - A surprising return of the Pose Mii game in Wii Play. It wasn't hugely successful as a game previously and whilst this upgrade still requires good pronation and supination as the player rotates the WiiMote, it just isn't very interesting and lacks the ability to motivate the player to have another go.
Jump Park - This is a 2-dimensional platform game and doesn't really hold much potential to be used constructively within therapy.
Teeter Targets - This game could be considered to be a combination of 'Breakout' and 'Pinball'. The WiiMote is held in a horizontal position and tilted from side to side in order to keep the ball in play and hit all the required points.
This game is quite difficult but would be suitable for use either to encourage bilateral hand co-ordination or dexterity and fine control.
Spooky Search - This is one of the better games on Wii Play Motion. As a ghost hunter you use your WiiMote as a ghost catching device. The ghosts are all around you and to catch them you must point your WiiMote in their direction. When you are pointing the WiiMote in a ghosts direction the WiiMote makes a beeping sound. By pressing the B button you catch the ghost, then guide your caught ghost (holding the B button) to the ghost trap. The game also requires the player to flick the WiiMote to encourage the ghosts into the trap and they don't always go in first time! There's a time limit on the game but its long enough for anyone to get the hang of the controls and enjoy trying to track down the ghosts.
Wind Runner - The Mii character in Win Runner is wearing roller skates on a windy day whilst carrying a brolly. The player controls the direction of the crazed roller skate wearing Mii by the angle at which the brolly is being held with the WiiMote being the umbrellas hand grip. Its a fast paced game that requires good reaction speed and an understanding of how the wind will fill the umbrella, if given the chance. Pointing the WiiMote left and right (at whatever angle is needed for the wind to catch the umbrella) will steer the Mii to the respective direction. Whilst its reasonably good fun there are other games in this collection that require better control of motor function and dexterity.
Treasure Twirl - In this game the WiiMote becomes a line with a diver on the end of it. Holding the WiiMote horizontally the player has to roll/twist it away or towards you to let the diver and line down or to pull it up. Tilting the controller to the left or right steers the line down to the treasure at the bottom of the sea, avoiding fish, rocks and other obstacles that may be in the way. The tilting/steering can be done without the twisting of the WiiMote, although the game is against the clock or more specifically against how much oxygen you have to perform the dive.
This is a good game for getting both hands working together and promoting dexterity and grip combined.
Flutter Fly - For this game the WiiMote becomes a leaf that you have to use as a fan to guide the Mii and balloons through the hoops along the course. As you turn the WiiMote the leaf also turns correspondingly, allowing the player to control the direction of the fanning and therefore direction of the Mii and balloons.
This game is quite difficult, but for someone who is working to improve their grip strength combined with wrist flexion and extension it may have its place within therapy. A great deal of perception is required to know where and how hard to fan the balloons in order to direct them successfully through the course.
Star Shuttle - Possibly the most difficult game in this collection and potentially the most boring. The player controls a shuttle as it docks into the mother ship. The weightlessness of space means that any slight movement will deviate the course of the ship which then needs to be counteracted by additional control movements. It requires patience and fine motor control coupled with an understanding or appreciation of the quality and direction of the movement created by the player/WiiMote.
The following is a 3d party youtube review that will demonstrate the games. (10mins long)
Summary of potential usefulness of games within therapy:
Good:
Veggie Guardin' - reaction speed, grip, co-ordination, perception of direction, upper limb
Skip Skimmer - upper limb, grip, control
Cone Zone - bilateral hand control, steadiness, perception of required movement
Spooky Search - upper limb, co-ordination using audible and haptic feedback
Treasure Twirl - bilateral hand control and co-ordination, grip, fine control
Pose Wii Plus - pro/supination, reaction to prompts on screen
Trigger Twist - grip, fine motor control, dexterity, reaction speed
Teeter Targets - bilateral hand control, dexterity, reaction speed, planning of movement
Questionable:
Flutter Fly
Wind Runner
Star Shuttle
Jump Park
The following games could be played using external WiiMote buttons.
Skip Skimmer
Spooky Search
Trigger Twist
Purchase from :